

I wouldn't say it's inconceivable if we get enough feedback. Will you allow world sharing if there's demand? The idea is you'll use a tool in-game to copy what you want to capture, go into a micro-editor, and when you save it there's a tick box to upload it to our servers. We settled on the models as they're a lot smaller - some of them are only a few megabytes.

We don't want to over-do it and eat up people's bandwidth usage.

It'll be involve sharing models more than whole worlds, because the world data size is massive. You've announced you'll be allowing players to share their Lego Worlds creations – how will that work? The pointer behaves in places like you'd expect a mouse to, just a very slow mouse, but the actual building tools themselves are finely tuned so they don't shoot off or snap bricks out of place. I thought the thumbstick should behave in a similar manner, so we used that as a focus. I used to exclusively play Worlds in Early Access on a trackpad. My approach was that a pointer should act like a trackpad. We'd supported controllers, but with mouse and keyboard you can get in close.
